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A football model you can learn from

Super League is an independent tactical game. Use it to explore width, depth, support, passing lanes and the cost of a tactical choice. Its players move according to game rules and editorial attributes.

The moving pitch is a simulation, not tracking from a real match. A real fixture can give a simulation its teams and date. It does not make the simulated runs, score or statistics a reconstruction of that game. This is a digital-twin teaching prototype; it has no synchronised player-tracking feed. See Research for the evidence, experiment and disaster-planning lesson.

What is current, and what is estimated

How to read the spatial views

The Spacing Lab computes straight-line width, depth and nearest-teammate gaps from the ten outfield positions shown. It excludes the goalkeeper and does not model opponents. Save one shape, change one variable, and compare.

Post-match position maps sample the simulated match after settled kicks. Lines join those samples; they are not continuous tracking. Heat represents sampled occupancy, not time spent in each area. Resetting for a kickoff or changing ends can create a positional jump. Do not interpret these views as real running distance, speed, workload or injury risk.

Use the model to ask a question, then check the idea against footage, your players and your coaching context. It is not a validated player assessment or match forecast.

Sources and rights

Club and player names are used descriptively. Super League is unofficial and is not affiliated with, sponsored by or endorsed by any league, club, federation, player, broadcaster or data provider. Portraits are stylised game illustrations, not verified likenesses.

The public build uses editorial game squads. Private Transfermarkt-derived roster and tournament dumps are excluded or replaced by separately authored public records. Removing a source name or an identifier does not grant redistribution rights; the release checks reject those markers rather than relabel them.

Code and original editorial material remain copyright Nonarkara. Third-party material retains its own rights. Any future commercial release or licensed tracking integration needs a separate rights review.

Artwork review remains open: the repository records a generated-portrait workflow, but it does not yet contain complete per-image generation terms and permission records for all artwork and personal photographs. Stylization and an unofficial label do not establish reuse rights. The gallery is illustrative; it is not documentary match photography. Its corrected 2022 final caption follows the French federation match report: Messi scored twice and Mbappé three times.

Privacy

Game preferences and saved simulations may be stored in your browser. Optional match telemetry is controlled by the in-game consent choice. Hosting providers receive ordinary connection information when serving the site. The game's typefaces are served from this site. This page does not run analytics.

Report a data error or rights concern through the project owner's GitHub profile, identifying the affected page and material.

Method note updated 29 October 2026. Build time is not roster verification time.